![]() ![]() ![]() Where in other wads did you ever find yourself been Dirty Harry fighting demons and nazis in the most squarish castle ever where sometimes the reality crushes itself with broken door sectors that open a void dimension in the map, all when "You can throw your hat" by Joe Cocker (yeah, THE striptease music from 9½ Weeks) is blasting out at surprise after a little moment of silence in the map, that genuinely made me smile for all the map. I've expected some crude and stupid wad and. If i'd found it in one of the various (rare) CDs that contains some doom maps in 1997/8 it could been one of my guilty pleasures. It's probably me going insane, but this a hilariously epic wad. I would say it might be worth a shot, but if you want to play more than a couple maps I hope you don't mind hearing Crash saying woah hundreds of times as that might drive your patience low real quickly. However, there really isn't much worth checking out other than playing for the sake of internet memes. Yes the enemies are well animated and no the mod isn't exactly bad, it's playable and it does try to make up what would be some bad difficulty spikes by dropping health bonuses and occasionally weapons (regardless of enemy type from what I've experienced) as a source of ammo. There really isn't much to check out with this mod aside of a 5 minute chuckle about killing the Crash meme only for that to get annoying real quick. Aside of leaping, the Crash Bandicoot enemies don't really have massive changes to note really, and while yes Lost Souls die in 1-2 bullets and understanding how Revenants attack in this mod still somehow frustrates me, it's pretty much Doom with a whole lot more annoyance, and it can get to your ears real quick on hearing the same loud woahs the entire game (that is if you go out of your way to do so). On the original Doom IWAD maps, the enemies sure go all over the place and often drop themselves into open wide pits of lava or acid so you won't exactly kill them in the same vein as you do with the original Doom enemies. The leaping around is a bit of a gameplay changer since even the larger Crash Bandicoots can still leap some distances to get closer to you, and if anything you don't want to be close to a Cyberdemon Crash Bandicoot as they also can still shoot rockets at you. Unlike Nitroactivie's original version of the mod, where every game is the exact same unanimated Crash doing his woah phase, this mod actually has all the original Doom enemies replaced with a variety of Crash Bandicoots, such as the ones replacing the possessed leaping at you (aside of the Chaingunner variant, which actually shoots bullets), Imp replacements throwing fireballs, and from then on all enemies act just like their original counterpart, only Crash Bandicoot and they all leap at you at random. I set aside my dislike of this meme and actually take a look at how the game plays with every enemy replaced with Crash Bandicoot in one way or another, all in his infamous woah meme. * Where to get the file that this text file describes * Reasonable manner, but not in any way that suggests the licensor endorses you To the license, and indicate if changes were made. If you do so, you must give appropriate credit, provide a link You are free to copy and redistribute the material in any medium or format Īnd remix, transform, and build upon the material for any purpose, evenĬommercially. This work is licensed under the Creative Commons Attribution 4.0 May Not Run With : Anything not supporting ZScript version 2.4 Known Bugs : A weird orange rat appears sometimes. I also went a little overboardĪlong the way so there's a Crash variation toĪdditional Credits to : Joseph J. Take and being disappointed by the fact that Crashĭidn't animate. Title : Woah! Crash Bandicoot Doom (unofficial redux)ĭescription : I decided to make this after seeing Nitroactive's ![]()
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